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Thread: UnrealScript tutorials - By Excalibur!

  1. #11
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    Hey guys,

    Sorry I havn't done the next tutorial yet, I didn't get home until 23:00 by which time my parents were in bed. I did however make a quick video showing you the final product that you will have by the end of the series.

    I will get the next tutorial done tomorrow, until then, see if you can create a map with some moving objects that disappear when it takes damage (like the map in the second part of this video) that we can use at the end of the tutorial to see your weapon in working condition. Maybe you could post a video or some screenshots of you maps.

    Here it is:



    Cheers ^^

  2. #12
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    Hey guys,

    Part 3.1



    Get the same assets from the comments box on youtube

    ^^

  3. #13
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    Next video on its way. I wanted to try and get all of Part 3 done today. I will upload it to youtube in a min, but I have to go out as soon as I have done that. So if you want to watch it, have a look for it on youtube, I will post it here when I get home later this evening.

    Cheers

  4. #14
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    Part 3.2

    This covers the importing of static and skeletal meshes, attaching sockets to skeletal meshes and setting up animations in the UDK


  5. #15
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    Hey guys, here are parts 4.1 and 4.2

    Hope you have enjoyed the series. I may make a very short follow up one about pickup factories if you would like. I am going to look at some more script work for UDK and I will post some more tutorials when I have worked it out for myself.





    Let me know what you thought, and if I can make any improvements for future tutorials.

    Cheers!

    ^^

  6. #16
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    Hey guys,

    So, in one of the videos I was saying about wanting to disable the secondary/alt fire of my weapon, but didn't know how. Well now I do. here is how to do it:

    Go into your weaponClass script (HandGunTutorial1), scroll down to the defaultproperties, and find the lines that say:
    Code:
    WeaponFireType(0)=EWFT_InstantHit
    //WeaponFireType(1)=EWFT_InstantHit
    and replace it with

    Code:
    WeaponFireType(0)=EWFT_InstantHit
    WeaponFireType(1)=EWFT_None
    All you have to do is on the second line take out the comment marks and replace 'InstantHit' with ' None'

    Its that easy...
    ^^

  7. #17
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    Hey guys,

    In one of the videos I said about choosing the game type from the world view properties.

    When you go into the options you have a choice of "Game Type" and "Game Type for PIE". When I made the video I didnt know what the 'PIE' stood for. I was watching a video today and it said about 'PIE' and that it stands for 'Play In Editor'

    Cheers

  8. #18
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    Hey guys and Gals,

    Firstly this is a plea for some feedback on the previous series;

    Secondly, I will be making a couple of videos (maybe tomorrow) about making a simple cinematic in the udk. Is there anything anyone else wants me to make a video of while I'm at it.

    In the near future I will also be covering:
    Custom pick up factories
    Custom health pick ups (Small, Medium and Large)
    Armour pick ups
    Grenades
    Vehicles (with wheels)
    Vehicles (with wings)... (Maybe)
    Teleporters
    and others...

    Thanks ^^

  9. #19
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    Two videos for you here. First is a video about setting up and creating a cutscene/cinematic using Kismet and Matinee. The second is a really quick (about 5min) tutorial showing you how to set a custom health pick up. I have included the files I used in the comments on youtube.

    Cutscene/Cinematic creation


    Custom Health


    Hope you enjoy

  10. #20
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    too... much... code... tiny... designers.... brain.... exploding

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