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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en
Hey Dudes. Here's a couple of environment sprites.
switch-wooden.pngtent1.pngcircular rock2.pngwell.png
Everyone's hard at work and the project is moving along nicely
ADITIONAL: Turns out a lot of how and why we implemented the game feature's/mechanics, before we acquired our coders was pointless and pretty much needs to be re-done in every single way.....However it does mean we'll gain more functionality, variation and an overall better game.....So I'm told
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Last edited by adam6785; 08-12-2013 at 05:09 PM.
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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en
Seems some of your art is drawn at different camera angles.
Yeah, with several guys now doing artwork it is difficult to maintain continuity with our assets. But you'll find a lot of games have slight sprite angle issues
Secrets-of-Grindea.jpgstreets_of_rage-154779-1.jpgstreets-of-rage_2s.jpgharvestmoon39.jpg
Notice the different sprites at different angles![]()
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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en
Can't believe I just noticed this today XD
I have been using construct 2 as well for the past week or so too, it's a really nice software. I find I can actually understand what order the game is trying to run in with this one!
Former Student of T2G
The Forest/woods area is now under way. We now have four guys/gals working on art work so the sprites are coming thick and fast
forest underway.jpg
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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en
Doesn't make it right!I found this helped a lot when I did some Isometric work.
http://technicalillustrators.org/200...ic-isometrics/
But the best thing you can do is choose a camera angle and maybe render out a 3d grid of that angle and use it as a template.
Thanks for the advice, the link was useful and believe I've seen something very similar when researching isometric vs 2D camera angle pro's and con's for a project I worked on at the beginning of the year. Most of the sprites are at the same angle or very similar with the exception of a few that really stand out (badly). I have been experimenting with shadow sprites/tiles to create the illusion of angles for certain sprites today in fact, so it is something we have noticed and been thinking about.
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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en
Some really good progress here, nice to see this coming along quite nicely, good job guys!
Okay, so we now have animations for when our player character moves diagonally up and down, instead of just a static frame. We also now have a single designated button press for our sword and projectile mechanics, instead of multiple keys for different directions. The new changes make the whole game look and feel nicer (natural) to play. I can't tell you how we did it..........Because I don't know, (I'm not a coder) but the project is taking shape nicely.
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Part-time Indie game dev, part-time procrastination expert.
https://play.google.com/store/apps/d...s%20Ltd.&hl=en